Our Games

GAMES

The Philanthropic Tree [Benim İyilik Ağacım]

This game aims to expand the participant’s consciousness of their own role and its impact within their community. The specific targets of this game are to strengthen participants’ abilities to:

  • Support feelings of cooperation, unity and teamwork
  • Produce analytical thinking about social problems and their solutions
  • Develop ideas community and social problems
  • Talk directly to their communities to develop ideas
  • Develop common understanding and self-expression skills
  • Develop strategic thinking and solutions
  • Harness time management skills
  • Evaluate different thoughts objectively

  

Lifematic [Yaşamatik]

This game aims to develop participants’ youth development skills. Participants will develop skills in building young people’s awareness of different issues within society and the positive impacts they can make through acts of goodwill such as volunteering, social solidarity; and compassion. The game intends for participants to develop the following abilities in young people:

  • Increase social issue awareness
  • Develop cooperation and solidarity
  • Increase community impact awareness
  • Generate ideas of problems in faced in their communities
  • Develop self-expression techniques
  • Strengthen social cooperation development skills

 

Talk to Them [Konuş Onunla]

This game works to build young people’s communication and storytelling skills. They will learn to create a logical story within the categories of “Space”, “Time”, “Person” and “Subject”. The achievements targeted at the end of the game:

  • Ensure time control
  • Develop creativity
  • Create a story with specific words provided

 

Wheel of Wisdom [Bilgelik Çarkı]

With this game, we generate fun skill building for young people in “Youth Opportunities”, “Youth Policies and Rights”, “General Culture”, “Health and Sports” and “Citizenship and Human Rights”. The achievements targeted at the end of the game are to:

  • Gain human rights and citizenship knowledge
  • Gain awareness of national and international field activities
  • Set up a strategy
  • Develop teamwork

 

Blockade [Kuşatma]

This game aims to build youth’s strategy development, teamwork, communication and leadership skills. This game can be used in schools, trainings, camps, and for social events organized by public and private institutions. The achievements targeted at the end of the game:

  • Critical and analytical thinking skills
  • Develop strategies involving both your group and other groups
  • Team management and communication
  • Creativity
  • Improve strategic foresight
  • Group norms development
  • Performance management

 

Follow the Sound [Can Kulağı]

Without the sense of sight, in this game participants will learn strategic development and teamwork skills by using the sense of hearing only. The goals for the participant at the end of the game are:

  • Strengthen other senses in the absence of vision
  • Time and pace management
  • Verbal directions comprehension
  • Produce ideas based on reason
  • Make inferences from experiences
  • Work as a team
  • Develop team trust and cooperation
  • Strategy development

 

Wheel of Difference [Çark-ı Fark]

This game works to build children’s empathy and understanding for different disability groups. It also works to strengthen their observation skills and knowledge regarding various disability groups. The achievements targeted at the end of the game:

  • Expand knowledge on different disability situations
  • Strengthen awareness of disabilities skills
  • Problem-solving skills
  • Ability to make inferences from experiences
  • Teamwork and cooperation
  • Building a strategy 

 

The Squares Puzzle [Karegiller]

This game aims to utilize and strengthen nonverbal communication. Youth must complete tasks within a certain period of time without speaking. The targets at the end of the game are for participants to establish:

  • Effective and efficient use of time
  • Collaboration
  • Analytical thinking
  • Cause – effect relation
  • Nonverbal communication methods
  • Sensitivity by developing awareness about persons having impaired hearing
  • Dimension concept comprehension
  • Abstract thinking skills

 

Card Challenge [Kartbala]

This game aims to discuss with young people the many misconceptions of the abilities of disabled people. The achievements targeted at the end of the game are to:

  • Challenge preconceived notions or false assumptions
  • Develop abstract thinking
  • Strengthen focus and concentration
  • Establish cause – result relation
  • Use past experiences
  • Produce ideas based on reason
  • Establish empathy

 

Talking Hands [Konuşan Eller]

This game aims to raise sign language awareness among children as an alternative way of communication to conduct with those who are hearing impaired. The primary objective is to teach some simple and easy expressions with sign language. The achievements targeted at the end of the game:

  • Gain experience using sign language
  • Develop teamwork and problem solving skills
  • Develop awareness of the hearing impaired

 

School Team [Okul Timi]

This game aims to increase awareness among children of the difficulties that individuals with disabilities face in school environments, and empathize with their friends and others with disabilities. The achievements targeted at the end of the game:

  • Gain awareness of difficulties experienced through simulation
  • Shared decision making and implementation
  • Environmental analysis – is an area suitable for people with special needs?

 

You’re in Control [Kontrol Sende]

The aim of this game is to test whether a school’s environment would suitably serve disabled individuals.  Information about the needs of people with disabilities are gathering and presented to participants. The achievements targeted at the end of the game:

  • Increase knowledge of physical environment requirements for disabled people
  • Ability of making criticism
  • Take initiative
  • Leadership
  • Decision making
  • Develop reasoning skills

 

Invisible Message [Görünmez Mesaj]

This game aims to develop teamwork and cooperation in children, as well as relieve stress during intense academic work by having fun in class. The achievements targeted at the end of the game:

  • Exposure to the Braille alphabet
  • Improve tactile sensation
  • Develop teamwork and problem-solving skills
  • Team idea generation
  • Develop awareness of the skills of and methods used people with disabilities

 

Class Tournament [Sınıf Turnuvası]

This game aims to develop teamwork and cooperation in children, as well as relieve stress during intense academic work by having fun in class. The achievements targeted at the end of the game:

  • Take part in a joint study with the whole class
  • Collaborate with new classmates
  • Gain new perspectives by using unconventional classroom education methods

 

The Luck of the Draw [Bahtına Ne Çıkarsa]

We aimed to strengthen children’s sensitivity regarding different obstacles and to raise awareness about the difficulties that people with disabilities have experienced even in seemingly simple actions. The game intends by the end:

  • Recognize different potential obstacles
  • Ability to fulfill the responsibilities within the group
  • Ability to take turns in the group without needing a leader
  • Listen to peers’ ideas and be able to say personal thoughts
  • Ability to understand how people with disabilities feel when they encounter a difficulty
  • Ability to perform movements at a certain speed
  • Ability to act in collaboration with teammates
  • Ability to gain awareness about the difficulties that disabled people encounter

 

Bet for Europe [Bahse Var mısın?]

This game aims to “edutain” young people in areas of European history, geography, culture, and youth opportunities. The objectives of the game:

  • Teamwork
  • Intercultural learning
  • Develop comprehensive European knowledge
  • Group decision-making
  • Developing creative solutions 

 

Team Meter [Takım Ölçer]

This game is designed for a group new to one another. It allows the group to open up and mingle with each other in a very short amount of time. The achievements targeted at the end of the game:

  • Learn how to easily introduce themselves to new people
  • Develop commingle
  • Learn group dynamics

 

Topik [Topik]

This game’s intention is for players to move all together as a single team. As rules and dynamics change, they will develop strategies and different solutions together. The achievements targeted at the end of the game:

  • Develop creative solutions
  • Hand-eye coordination
  • Move synchronously as a team
  • Think quickly and find alternative solutions to changing rules 

 

P.C.M. (Project Cycle Management)

This game focuses on the various steps of project development. Participants will complete a project by providing solution proposals to a variety of proposed scenarios. They will determine the target group, plan the project activities, and select the appropriate fund for the project.

  • Idea collaboration within teams
  • Learn the project cycle process
  • Critical thinking
  • Develop creative solutions
  • Problem solving around social issues
  • Proposal development and selection process
  • Teamwork

 

ToolFair

This game aims for the participating group get acquainted and engage with different people coming together with common characteristics. It allows a group that has not yet met to get to know one another in a short period of time. The achievements targeted at the end of the game:

  • Get acquainted in a short time
  • Express themselves
  • Come together with common characteristics

 

Children’s Rights Hopscotch [Çocuk Hakları Sek Sek]

This game works to educate children about their various rights and to provide a safe space for them to interpret these rights in different ways. The achievements targeted at the end of the game:

  • Gain awareness of about “Convention on the Rights of the Child”
  • Learn and interpret certain rights in the Convention on the Rights of the Child
  • Develop creative solutions
  • Teamwork and communication
  • Generate ideas
  • Concentration and self-awareness
  • Time management
  • Connect material to past experiences

 

InfoMega [BilgiDevasa]

This game emphasizes the importance of physical activity and healthy lifestyles. Aside from physical activity, students will also learn activities to support emotional health, socialization and independence. The achievements targeted at the end of the game:

  • Increase physical self-awareness
  • Understand their physical limitations
  • Strengthen foot-eye coordination and balance
  • Increase flexibility
  • Maintain balance in sequential movements
  • Develop motion-sensory perception

 

Know Your Health [BilgiŞifa]

In addition to providing accurate information on various transmittable and non-transmittable diseases, we aimed to raise awareness for the people to become self-aware and remain healthy. The achievements targeted at the end of the game:

  • Address potential health misconceptions
  • Provide up-to-date information on preventable and treatable diseases
  • Increase self-awareness
  • Understand the importance of early intervention
  • Educate on the nature of certain diseases
  • Knowledge of disease transmission
  • Identify symptoms
  • Grasp the importance of taking precautions

 

YouthMenu [GençMönü]

This game aims to raise awareness about nutrition’s direct relation to overall health and how to prepare healthy nutritious meals. The achievements targeted at the end of the game:

  • Address nutrition misinformation
  • Awareness of actual daily food intake and diet
  • Learn accurate nutrition terminology
  • Teamwork

 

Colorful Letters [Renkli Harfler]

This game teaches Turkish and English letters as well as reading and writing. The method enables children to have fun while learning to read and write in two different languages in an interactive way. The achievements targeted at the end of the game:

  • Make inferences from past experiences
  • Develop alternative language learning abilities

 

Youth at Work [İş’te Gençlik]

This game gamifies the concept of entrepreneurship and the processes for establishing an enterprise. The achievements targeted at the end of the game:

  • Learn basic concepts of entrepreneurship
  • Learn steps to becoming an entrepreneur
  • Develop awareness of entrepreneurship opportunities in youth
  • Evaluate themselves in the process

 

Draw Out [Açmaca]

In this game, children follow a sequence and develop strategies to keep the game going without verbal communication. The achievements targeted at the end of the game:

  • Develop alternative communication methods
  • Focus attention
  • Develop strategy
  • Analytical thinking

 

Find ‘n Jump [Bul Atla]

This game asks that children act according to directions, understand the given instructions and coordinate with their friends. The achievements targeted at the end of the game:

  • Improve communication skills
  • Time management

 

Explorer Kid [Araştırmacı Çocuk]

This game encourages children to look carefully at their surroundings, analyze, and try to find out what looks different. They will develop ideas on things they do not know and make explanation about the topics that they know well. The achievements targeted at the end of the game:

  • In-depth environmental examination
  • Develop research skills while exploring the world around them
  • Strengthen concentration
  • Select an interesting topic and conduct topic research

 

Zip Zap

This game aims for children to focus their attention and complete a path by moving according to the shapes in front of them. The achievements targeted at the end of the game:

  • Focus and concentration development
  • Rule comprehension and application
  • Long-term memory
  • Team cooperation

 

My First Book [Benim İlk Kitabım]

This game is designed for 3 to 6 year-olds to support their muscle development in motor, cognitive, and self-care skills. The achievements targeted at the end of the game:

  • Support development
  • Develop alternative solutions
  • Enjoy completing a task